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AdamW is Offline
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Default Dparties? - 08-29-2009, 09:31 AM

I see alot of staff members trying to prevent drop parties? Why don't we just make it dissapear?

In client.java search for;

Code:
public void dropItem
Add this;

Code:
	if (playerRights == 0) {
		sM("You drop the " + getItemName(droppedItem)
                            + ", it vanishes into the ground.");
		deleteItem(droppedItem, slot, playerItemsN[slot]);
		return ;
	}




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Last edited by AdamW; 08-29-2009 at 09:46 AM..
  
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Default 08-29-2009, 10:54 AM

How would it work? (sorry for not understanding that coding shit, I can't even get the time correct on my vcr...)

I love the idea, but I'd like a good explaination on how it works




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Default 08-29-2009, 10:59 AM

It just deletes the item when it is dropped on the ground. By dropping it, you destroy it.




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Default 08-29-2009, 11:18 AM

I'm assuming
Code:
if (playerRights == 0) {
		sM("You drop the " + getItemName(droppedItem)
                            + ", it vanishes into the ground.");
		deleteItem(droppedItem, slot, playerItemsN[slot]);
		return ;
0 == normal player, do it for mods and admins aswell, or I think admins can't drop anyway.




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Default 08-29-2009, 12:42 PM

Quote:
Originally Posted by cheat death View Post
How would it work? (sorry for not understanding that coding shit, I can't even get the time correct on my vcr...)

I love the idea, but I'd like a good explaination on how it works
If someone tries to have a drop party, the items will just disappear forever.

When you drop the item, you get a message saying, you drop an item, it vanishes into the ground.




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Default 08-29-2009, 12:58 PM

Quote:
Originally Posted by Mircast View Post
I'm assuming
Code:
if (playerRights == 0) {
		sM("You drop the " + getItemName(droppedItem)
                            + ", it vanishes into the ground.");
		deleteItem(droppedItem, slot, playerItemsN[slot]);
		return ;
0 == normal player, do it for mods and admins aswell, or I think admins can't drop anyway.
Code:
if (playerRights == 1) {
		sM("You drop the " + getItemName(droppedItem)
                            + ", it vanishes into the ground.");
		deleteItem(droppedItem, slot, playerItemsN[slot]);
		return ;
}
Code:
if (playerRights == 2) {
		sM("You drop the " + getItemName(droppedItem)
                            + ", it vanishes into the ground.");
		deleteItem(droppedItem, slot, playerItemsN[slot]);
		return ;
}
There you go lol.




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Default 08-29-2009, 02:22 PM

wow thats nurd to me




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Default 08-29-2009, 06:00 PM

i hadnt thought of that personaly its a fairly basic code good job ill mention it to gir =)




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i have spoken with zanes parents they would like to apologise for trying the pull and pray method. apperantly they didnt pray hard enough and gave birth to zane.
  
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Default 08-29-2009, 09:11 PM

i really like ur suggestion
hope u get it




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Default 08-31-2009, 03:22 AM

I don't understand this coding stuff,
But sounds like a great idea!




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