Super heat ore.
ƬЄH ƠƜƝƛƓЄ ƔЄƝƓ4ԼƖƑЄ!
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Super heat ore. -
10-15-2009, 03:50 PM
Can you make Superheat ore work? You don't have to go to fally and it will actually give natures a point to be in the server.
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10-15-2009, 05:29 PM
Extremely Easy, but gir doesn't notice that small features such as this make a big difference to the players.
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Owner of SilabGarza I ♥ you Brittany.
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10-15-2009, 08:10 PM
orly bando?
since im failed at arrays my code wuld prob look like this...
if (spell == ###) {
if (hasitem(!!!, 1) && hasitem(!!!, 5) {
if (itemUsedOn == $!@) {
delete(#@!);
add(!@#);
}etc
u wanna make it bando? be my guest
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10-15-2009, 08:12 PM
Quote:
Originally Posted by
Gir
orly bando?
since im failed at arrays my code wuld prob look like this...
if (spell == ###) {
if (hasitem(!!!, 1) && hasitem(!!!, 5) {
if (itemUsedOn == $!@) {
delete(#@!);
add(!@#);
}etc
u wanna make it bando? be my guest
And add exp hehehe
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ƬЄH ƠƜƝƛƓЄ ƔЄƝƓ4ԼƖƑЄ!
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10-17-2009, 05:58 AM
Not much XP then... It would be to easy to train mage then... Make it the same as alching XP...
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SilabGarza Oldfag
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10-17-2009, 06:32 AM
I guess it could work...
@halokid38, try shortening your sig, by whaping some things in spoilers, or taking out/resizing that picca.
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King Puffy SilabGarza newbie - May 14th 2009.
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10-17-2009, 07:13 AM
Quote:
Originally Posted by
Gir
orly bando?
since im failed at arrays my code wuld prob look like this...
if (spell == ###) {
if (hasitem(!!!, 1) && hasitem(!!!, 5) {
if (itemUsedOn == $!@) {
delete(#@!);
add(!@#);
}etc
u wanna make it bando? be my guest
hmm, maybe i will, because i actually need this.
EDIT:
Code:
case 1111:
for(int o = 0; o < HeatAble.length; o++) {
if(Item != HeatAble[o][0]) {
c.CAM().sendMessage("You cannot heat this up.");
return;
}
if (System.currentTimeMillis() - heatTimer < 1200) {
return;
}
if (c.playerLevel[6] < 50) {
c.CAM().sendMessage("You need a magic level of 50 to cast this spell.");
return;
}
if(!NeedsCoal(c, Item)) {
if (!hasFireStaff(c)) {
c.deleteItem(554, c.getItemSlot(554), 5);
}
c.deleteItem(561, c.getItemSlot(561), 1);
c.deleteItem(Item, Slot, 1);
c.addItem(HeatAble[o][1], 1);
//c.addSkillXP(15 * server.SERVER_EXPERIENCE, 6);
//c.startAnimation(713);
//c.arrowPullBack(113);
c.CAM().sendFrame174(224, 000, 000);
heatTimer = System.currentTimeMillis();
c.CAM().sendFrame106(6);
}
if(NeedsCoal(c, Item)) {
if (!hasFireStaff(c)) {
c.deleteItem(554, c.getItemSlot(554), 5);
}
c.deleteItem(561, c.getItemSlot(561), 1);
c.deleteItem(Item, Slot, 1);
c.deleteItem(453, c.getItemSlot(5453), CoalNeeded(c, Item));
if(Item != 440) {
c.addItem(HeatAble[o][1], 1);
} else {
c.addItem(2353, 1);
}
//c.addSkillXP(15 * server.SERVER_EXPERIENCE, 6);
//c.startAnimation(713);
//c.arrowPullBack(113);
c.CAM().sendFrame174(224, 000, 000);
heatTimer = System.currentTimeMillis();
c.CAM().sendFrame106(6);
}
}
break;
Code:
public static int HeatAble[][] = {//2353 coal
{436, 2349}, {438, 2349}, {440, 2351}, {442, 2355}, {444, 2357},
{447, 2359}, {449, 2361}, {451, 2363}
};
public boolean NeedsCoal(client c, int itemid) {
switch(itemid) {
case 436:
return false;
case 438:
return false;
case 440:
if(!c.playerHasItem(453, 2)) {
return false;
}
if(c.playerHasItem(453, 2)) {
return true;
}
break;
case 442:
return false;
case 444:
return false;
case 447:
return true;
case 449:
return true;
case 551:
return true;
}
return false;
}
public int CoalNeeded(client c, int itemid) {
switch(itemid) {
case 436:
return 0;
case 438:
return 0;
case 440:
if(!c.playerHasItem(453, 2)) {
return 0;
}
if(c.playerHasItem(453, 2)) {
return 2;
}
break;
case 442:
return 0;
case 444:
return 0;
case 447:
return 4;
case 449:
return 6;
case 551:
return 8;
}
return 0;
}
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Last edited by bando; 10-17-2009 at 07:58 AM ..
SilabGarza Oldfag
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10-17-2009, 08:08 AM
All this coding is turning me on. O.O
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King Puffy SilabGarza newbie - May 14th 2009.
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Vote faggots.
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10-17-2009, 10:09 AM
Uhh, thats attractive to say....
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Super heat ore.
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