Just some quick updates, bug fixes, etc from the past few days.
Alright, first... some forum updates
- You can set up your own custom default text, meaning you can set up your posts to always be like this... or like this, you can change your settings at the bottem of this page: http://sg-forum.info/profile.php?do=editoptions
-You can set your clan name and IGN (ingame name) to appear in your postbit (under your post count when u make a post) you change these settings here: http://sg-forum.info/profile.php?do=editprofile (near bottem)
Now for server updates/bug fixes
Nothing to big, but here's some
When you leveled up magic it wouldn't highlight the new ability to use spells,
now when you level up magic for the next spell, it will highlight the new spells you can use
(considering you have the runes with you)
The staff agree'd that training was too fast, so the XP rate has been lowered from 1000, to 800.
(not that bad of a decrease)
When you attacked a player/npc while standing on them,
nothing would happen and you'd just stand there doing nothing,
you will now walk off them and begin combat.
People were complaining about PvP armor and I realized it was degrading in FunPK;
this has been fixed (will not degrade against: NPC's, players in FunPK, players in Fight Pits)
I was told dds is a bit weak, so I've improved its accuracy,
(5x as much) hopefully will make it decent (and not overpowered...)
The ice barrage glitch that was causing the opponent to run off the map and their client to crash has been fixed
(ice barraging ISN'T against the rules anymore since this glitch has been fixed)
The Dharok attack emotes have been changed, since they looked like Godsword attacks;
they now look better, more realistic.
People complained about things not working when they did maxhit;
that's because it was outdated.
It has been updated (the ::maxhit command).
It will now check... potted? dh? praying? ur health(if wearing dh)? and your bonuses; it will then calculate your maxhit and print it out.